Greetings to you all!
For those of you who are not familiar, CYO stands for “choose your own”. Meaning all of the readers out there can help steer this story together! There are rules, however. And here, you may find out how to participate in this Choose Your Own Adventure story for BioShock.
Read the first part here.
See the story so far here.
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How it works:
SPOILER WARNING: If you have not played BioShock 1 and BioShock Infinite, and you intend to play (or avoid spoilers), please go play the games and return to participate afterwards.
Comment with your choices:
With each update, you’ll have the opportunity to post your suggestion for what the perspective character does next!
You don’t have to suggest something every time. You can suggest sporadically as the whim strikes or you can suggest something every time – whenever you have an idea for what you’d like to see happen next, comment on the blog post with your idea.
Follow the Little Sister.
Check the room for supplies.
Lastly, please don’t be upset if your suggestion isn’t chosen.
Avoid posting suggestions on outdated posts, please! Check this wiki to make sure you’re on the latest post.
Tenenbaum art on the right side by Astor Alexander.
Know who you control:
There are two main perspective characters you control as the plot moves along: Tenenbaum and Elizabeth.
You can only control their actions one at a time, and each update will show at the end who is the perspective character at that time.
Any suggestions made for other characters or that introduce other elements/characters will not be considered.
Think of it this way: I’m the GM, and you’re all the players. You all have Elizabeth or Tenenbaum depending on the scene, and the setting and all other characters are my pieces.
This will be updated as regularly as possible, but it does of course require input. The more compelling suggestions there are, the more frequent updates can happen.
What makes a good suggestion:
Make it clear so I know what you’re asking. The example “Follow the Little Sister” is straightforward and leads to more story events.
The example “Check the room for supplies” can give all the people following the story more ideas on what to suggest next based on what they have nearby.
The suggestions that are most popular and/or interesting will be selected. If you see a suggestion you like, remember to actually like it so I can see which ones are the most popular!
Like any game, there are certain things you can do that aren’t story related.
At any time, anyone can comment with “Check Inventory” or “Inventory Check” to get a list or image of what is in all present characters’ inventories.
If you want to check a certain person’s inventory, you would specify by commenting “Check Elizabeth’s inventory” or “Elizabeth: inventory check”. Note that some characters may refuse or be unable to show their inventory.
You can also talk to specific people and look at certain items with the following formats as an example:
“Tenenbaum: ask Booker how he knows Elizabeth.”
“Elizabeth: look inside the center drawer on the desk.”
Be specific! I can more easily act on detailed requests.
This is about making a story together as a community, so remember to have fun with it! If you have any questions, don’t hesitate to ask.